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Playing CBT is a therapy game for kids and adolescents based on the Cognitive-Behavioral Therapy (CBT) approach. It is designed to accompany treatment processes in children and adolescents or to be used as a fun game dealing with everyday family life. The game is intended to help children, adolescents and parents identify the different components of emotional experience (thoughts, emotions, physical sensations and behavior) and to provide the grounds for reflection and discussion aimed at improving daily coping and encouraging flexibility in cognitive, emotional, physical and behavioral responses. The game is the best therapy game for kids and adolescents you can find in the market. PlayingCBT -therapy game to develop awareness of thoughts, emotions and behaviors for improving social skills, coping skills and enhancing self control. The game offers a wide variety of options and opens a doorway to comprehensive therapy work that is both creative and enjoyable.
Behavioral cognitive therapy is not child’s play. With Playing CBT, it can be.
Playing CBT is a therapy game designed to support and facilitate treatment for children and adolescents.The revised version offers 15 different games in one box to address various emotions, physical sensations, thoughts, cognitive traps and behaviors.It is unique in its implementation of CBT principles; designed specifically to improve social skills, emotional regulation, self-control and self-resilience in children and adolescents.The revised version also contains a highly detailed manual and pluralistic illustrations to suite just about anyone, anywhere.The game is designed for use in individual therapy and group sessions, by therapists, counselors, educators and facilitators, it enables a fun and safe means of exposure to emotions and related cognitive issues.
Inside the box
The box contains cards with carefully chosen questions. It provides many options for diverse therapeutic goals, ages and developmental stages:
Introduction to the Cognitive Behavioral Approach: Game board 1 and 2.Emotion Games – Emotion Bingo, Mixing Emotions, and Identifying Others’ Emotions.Physical Sensation Games – the Emotion Sculptor, Associating Emotions with Physical Sensations.Thinking Games – Emotion-Event memory game, Coping Thought/Negative Thought, On the One Hand/On the Other Hand, and more.Thinking Traps – The Mind Reader, On Second Thought.Interpersonal interactions -The Chain of Behavioral Reactions, The Chain of Parental Reactions.And much more: Quartets (Go Fish), Speed CBT, Positive Narrative/Negative Narrative.
Playing CBT is a unique game that provides therapists with quick, direct access to children’s actual emotional worlds in a fun and creative way. While playing, children learn to identify the diverse elements of their emotional experience, practice being more flexible with their thinking, emotions, sensations and behavior, and discover alternative and better ways of dealing with the different situations they encounter in their everyday lives.
The result is substantial reinforcement of self-control and emotional regulation, and a significant decrease in impulsive behavior.
Playing CBT is based on the second-wave therapeutic approach of the cognitive behavioral model, but also supports equally effective application of approaches from the first wave (behavioral therapy) and the third wave (spiritual teachings and mindfulness) as well.
Strip of thinking traps – a list of 10 cognitive distortions based on the cognitive behavioral model, used to identify the automatic thoughts that correlate with these thinking traps.Rethink cards (yellow) – questions that allow players to refute automatic (negative) thoughts that arise for each corresponding thinking trap.Task cards (green) – social situations.Blank cards – cards that allow children to add their own personal experiences using a whiteboard marker (included).Emos – pawns with faces displaying emotions.Tokens – 60 tokens.
Emotion board – to identify emotions , and a scale from 0 to 10 to measure their intensity.Physical sensations board – to identify physical sensations and understand the connection between sensations and emotions (with the help of the emotions cards – see below).
Event cards (green) – to facilitate talking about events from the child’s everyday life. Negative thought cards (red) – to understand and identify automatic thoughts that are ineffective. Coping thought cards (light blue) – to facilitate development of flexible thinking. Emotions cards (blue) – to display “pleasant” and “unpleasant” emotions, with a scale to measure the intensity of these emotions from 0 to 10 and associate them with thoughts and behavior. Physical sensation cards (orange) – to identify physical sensations and associate them with emotional experiences. Behavior cards (purple) – to distinguish between behaviors that are effective for the long-term (adaptive) and emotion-driven behaviors that are only effective for the short term.
Playing CBT is suitable for anyone who interacts with children and addresses their emotions and behaviors, who seeks quick, easy access to their inner worlds:
PsychologistsSocial workersEducational counselorsArt and drama therapistsLife coachesGroup facilitatorsFamily therapistsEducators
The box contains a detailed booklet with complete instructions on how to use all the items in the kit.
Two game boards are included to offer as many options as possible, for both beginner and advanced players:
Beginners’ game board (stage 1): learning to identify events, thoughts, feelings, and behaviors.Advanced game board (stage 2): learning to identify events, thoughts, emotions, behavior, coping thoughts, and physical sensations.
Playing CBT is designed for use in individual therapists, counselors,educators and facilitators. The game enables a fun and safe means of exposure to emotions and related cognitive issues.
The 2020 version offers 15 different games in one box to address various emotions, physical sensations, thoughts, cognitive traps and behaviors.
It is unique in its implementation of CBT principles; designed specifically to improve social skills, emotional regulation, self-control and self-resilience in children and adolescents.
The 2020 version also contains a highly detailed manual and pluralistic illustrations to suite just about anyone, anywhere.
The game is designed for use in individual therapy and group sessions, by therapists, counselors, educators and facilitators, it enables a fun and safe means of exposure to emotions and related cognitive issues.